Consumer 5G use cases: operator strategies for virtual reality video`
DESCRIPTION
TABLE OF CONTENTS
RELATED REPORTS
SAMPLE REQUEST
REVIEWS
DESCRIPTION
This report qualifies the market opportunity for VR video on demand content and for streaming live events such as sports and concerts in VR.
Operators should establish a strategy for monetising the growing consumer interest in VR video, one of several key use cases for 5G.
This report answers the following questions.
- Can operators monetise the growing consumer interest in, and vendor advancement of, VR video?
- Does 5G allow operators to play a unique role in the VR video value chain?
- How much revenue can operators generate from VR video services and what is the breakdown into device, direct service and indirect service revenue?
- What does the value chain for VR video and live event streaming over VR look like, and what role do operators play?
- How are early-moving operators using VR video to sell 5G?
TABLE OF CONTENTS
RELATED REPORTS
5G adoption and interest in the Middle East: consumer survey
5G adoption and interest in the Middle East: consumer survey market research report available in single user pdf license with Aarkstore Enterprise at USD 1499
USD 1499 View ReportConnected Consumer Survey: fixed broadband operator customer satisfaction metrics 3Q 2021
Connected Consumer Survey: fixed broadband operator customer satisfaction metrics 3Q 2021 market research report available in single user pdf license with Aarkstore Enterprise at USD 3999
USD 3999 View ReportSAMPLE REQUEST
Fill The Form For Sample Request
REVIEWS