Global Tabletop Games Market 2023
The report covers market size and growth, segmentation, regional breakdowns, competitive landscape, trends and strategies for global stage lighting market. It presents a quantitative analysis of the market to enable stakeholders to capitalize on the prevailing market opportunities. The report also identifies top segments for opportunities and strategies based on market trends and leading competitors approaches.
Market Segmentation
Product: lighting fixtures, lighting control systems
Lighting fixtures: fixture movement, lighting source
Application: concerts, corporate events, weddings/events, architectural and commercial installs, broadcast, hospitality, others
End user: touring rental, fixed installation
Region: Asia-Pacific, Europe, North America, Middle East and Africa (MEA), South America
Lighting fixture: PARs, striplights & cyc lights, ellipsoidals, fresnels, followspots, beam projectors, scoops
Lighting control system: controllers, visualizers
Fixture movement: static fixtures, automated/intelligent fixtures
Lighting source: conventional lighting, LED lighting
This industry report offers market estimates and forecasts of the global market, followed by a detailed analysis of the product, lighting fixtures, application, end user, and region. The global market for stage lighting can be segmented by product: lighting fixtures, lighting control systems. The lighting fixtures segment held the largest share of the global stage lighting market in 2022 and is anticipated to hold its share during the forecast period. Stage lighting market is further segmented by lighting fixtures: fixture movement, lighting source. Based on application, the stage lighting market is segmented into: concerts, corporate events, weddings/events, architectural and commercial installs, broadcast, hospitality, others. The concerts segment was the largest contributor to the global stage lighting market in 2022. On the basis of end user, the stage lighting market also can be divided into: touring rental, fixed installation. The touring rental segment is estimated to account for the largest share of the global stage lighting market. Stage lighting market by region is categorized into: Asia-Pacific, Europe, North America, Middle East and Africa (MEA), South America. North America held the largest share of the global stage lighting market in 2022 and is anticipated to hold its share during the forecast period.
The lighting fixture market is further segmented into PARs, striplights & cyc lights, ellipsoidals, fresnels, followspots, beam projectors, scoops. In 2022, the striplights & cyc lights segment made up the largest share of revenue generated by the stage lighting market. Furthermore, the lighting control system market has been categorized into controllers, visualizers. Among these, the controllers segment was accounted for the highest revenue generator in 2022. The fixture movement market is further divided into static fixtures, automated/intelligent fixtures. The static fixtures segment captured the largest share of the market in 2022 and is expected to maintain its dominance during the forecast period. The lighting source market is further segmented into conventional lighting, LED lighting. In 2022, the conventional lighting segment made up the largest share of revenue generated by the stage lighting market.
Major Companies and Competitive Landscape
The report also provides a detailed analysis of several leading stage lighting market vendors that include Acuity Brands, Inc., Eaton Corporation plc, Guangzhou Haoyang Electronic Co., Ltd., Harman International Industries Inc., Kumho Electric, Inc., OSRAM Licht AG, Shenzhen Absen Optoelectronic Co., Ltd., Signify N.V., Ushio, Inc., Zumtobel Group AG, among others. In this report, key players and their strategies are thoroughly analyzed to understand the competitive outlook of the market.
Scope of the Report
To analyze and forecast the market size of the global stage lighting market.
To classify and forecast the global stage lighting market based on product, lighting fixtures, application, end user, region.
To identify drivers and challenges for the global stage lighting market.
To examine competitive developments such as mergers & acquisitions, agreements, collaborations and partnerships, etc., in the global stage lighting market.
To identify and analyze the profile of leading players operating in the global stage lighting market.
Why Choose This Report
Gain a reliable outlook of the global stage lighting market forecasts from 2023 to 2029 across scenarios.
Identify growth segments for investment.
Stay ahead of competitors through company profiles and market data.
The market estimate for ease of analysis across scenarios in Excel format.
Strategy consulting and research support for three months.
Print authentication provided for the single-user license.
Companies Mentioned
Buffalo Gamez Inc., CMON Limited, Embracer Group AB, Funko Inc., Games Workshop Group PLC, Hasbro Inc., Learning Resources Ltd., Looney Labs Inc., Mattel Inc., MelissaDoug LLC, NECA/WizKids LLC, Ravensburger AG, Rio Grande Games Inc, Schmidt Spiele GmbH, The Walt Disney Company, Ultra PRO International LLC, University Games Corporation, Wiener Spielkartenfabrik Ferd Piatnik und Soehne GmbH und Co KG
1.1 Description
1.2 Objectives of The Study
1.3 Market Segment
1.4 Years Considered for The Report
1.5 Currency
1.6 Key Target Audience
PART 2. RESEARCH METHODOLOGY
2.1 Primary Research
2.2 Secondary Research
PART 3. EXECUTIVE SUMMARY
PART 4. MARKET OVERVIEW
4.1 Introduction
4.2 Drivers
4.3 Restraints
PART 5. GLOBAL TABLETOP GAMES MARKET BY TYPE
5.1 Board games
5.2 Dexterity games
5.3 Tile-based games
5.4 Paper and pencil games
PART 6. GLOBAL TABLETOP GAMES MARKET BY THEME
6.1 Strategy and war
6.2 Fantasy
6.3 Educational
6.4 Sports
6.5 Historical
6.6 Others
PART 7. GLOBAL TABLETOP GAMES MARKET BY USER GROUP
7.1 Adults
7.2 Kids
7.3 Family and party
PART 8. GLOBAL TABLETOP GAMES MARKET BY DISTRIBUTION CHANNEL
8.1 Specialty stores
8.2 Mass market players
8.3 Online
8.4 Others
PART 9. GLOBAL TABLETOP GAMES MARKET BY REGION
9.1 Asia-Pacific
9.2 Europe
9.3 North America
9.4 Middle East and Africa (MEA)
9.5 South America
PART 10. COMPANY PROFILES
10.1 Buffalo Gamez, Inc.
10.2 CMON Limited
10.3 Embracer Group AB
10.4 Funko Inc.
10.5 Games Workshop Group PLC
10.6 Hasbro, Inc.
10.7 Learning Resources Ltd.
10.8 Looney Labs, Inc.
10.9 Mattel, Inc.
10.10 MelissaDoug, LLC
10.11 NECA/WizKids LLC
10.12 Ravensburger AG
10.13 Rio Grande Games, Inc
10.14 Schmidt Spiele GmbH
10.15 The Walt Disney Company
10.16 Ultra PRO International LLC
10.17 University Games Corporation
10.18 Wiener Spielkartenfabrik Ferd Piatnik und Soehne GmbH und Co KG
DISCLAIMER
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