COVID-19 Outbreak-Global VR Gambling Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020
By Maia Research | Leisure | Nov 2020 | Page 128
The VR Gambling market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025. Under COVID-19 outbreak globally, this....
COVID-19 Outbreak-Global Millennial Travel Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020
By Maia Research | Leisure | Nov 2020 | Page 111
Millennials (Generation Y) are defined as demographic groups born between 1981 and 1999. They are innovative thinkers and influential buyers who are tech savvy. They are the most profitable part....
COVID-19 Outbreak-Global Family and Indoor Entertainment Centres Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020
By Maia Research | Leisure | Nov 2020 | Page 130
Family/indoor entertainment centers (FECs) are small amusement parks or entertainment zones that typically serve local communities in big and small cities. The Family and Indoor Entertainment Centres market revenue was xx.xx....
COVID-19 Outbreak-Global Harp Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020
By Maia Research | Leisure | Nov 2020 | Page 112
The Harp market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025. Under COVID-19 outbreak globally, this report....
COVID-19 Outbreak-Global Student Premium Private Hostels Studios and Housing Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020
By Maia Research | Leisure | Nov 2020 | Page 119
The Student Premium Private Hostels Studios and Housing market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during....